What’s the potentials and pitfalls of gaming/ esports on cognitive and motor human factors?
Our e-book on the Research Topic Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives has been published just recently (Toth et al., 2021).
„Despite the prevalence and popularity of video games and esports worldwide today, we are still at the frontier of esports science and are only beginning to identify the key features that make elite esports athletes unique (…). As we embark on a new decade, we can expect to see a surge of new research on the role video games and virtual environments play in multiple facets of our lives, and this work is welcome now as we continue to place video games at the fore front of entertainment media in our digital world.“
Thanks to Adam and Mark for including me as a co-editor!